Alex Yixuan Xu

learning experience designer passionate about education, accessibility, and playfulness

Design-centric Work

design thinking, research, documentation
The Wick Editor
E-Save Plugin
Greenfield
Bartending 101
IDM Showcase Posters
Accessible Groove Pizza

Ec-centric Work

concept, exploration, expression
Smile Machine
Content, Data, Space
Struggle
Balance of Life
Follow Your Teacher
Double: Two Souls in One Body

about ︎ + resume
linkedin | github
ayxx@nyu.edu
Mark

Greenfield

Game for Learning Design, Design Research, Documentation, 2022

Greenfield is an educational and collaborative 4-player board game where players with different roles collaborate and strategize to balance air pollution, resident health, and economic development.

I, as one of two designers, participated in all stages of this project including research, game design, and visual design. 



Introduction

The World Health Organization (WHO) found that more than 92% of the world population now lives in a place where air pollution exceeds safe limits. Lifelong learning about environmental sustainability should begin in early childhood because it is a crucial foundation for building social responsibility. It is essential to raise public awareness of why sustainability practices matter in tackling air pollution.

Target Audience

The target age group for this game is 12+ years old. Based on cognitive development research, children in this age group can think of possibilities, consider many points of view, compare and debate ideas or questions, think about the process of thinking, and are aware of the act of thought processes. This age group also begins to question authority or society’s standards and often analyzes more extensively. The game design facilitates players' logical and consequences thinking, discussion or communications skills, role empathy, ethics, and basic calculations.

Learning Goals

Based on research of learning needs and cognitive development, we identified the following learning goals. At the end of the game experience, learners will be able to:
  1. Recall the cause and effects of air pollution
  2. Recall the actions people can take to reduce air pollution
  3. Explain the tension between economy and air pollution
  4. Infer that it’s a team effort to reduce air pollution
  5. Grow empathy for each stakeholder by recognizing their challenges in environmental protection

Core Loop




Prototype

View the prototype of Greenfield on Figma or interact with the embed below.


Mark